Typescript
This commit is contained in:
parent
62c65896d9
commit
15caad7fad
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@ -1,4 +1,6 @@
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data
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node_modules
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static/calibration-visualiser.*
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# Created by https://www.toptal.com/developers/gitignore/api/python
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# Edit at https://www.toptal.com/developers/gitignore?templates=python
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@ -0,0 +1,3 @@
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all: ts/*ts
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tsc
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esbuild ts/main.ts --bundle --minify --sourcemap --target=firefox57 --outfile=static/calibration-visualiser.js
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@ -0,0 +1,66 @@
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{
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"name": "nenu-scanner",
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"version": "1.0.0",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "nenu-scanner",
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"version": "1.0.0",
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"license": "ISC",
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"dependencies": {
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"@types/three": "^0.165.0",
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"three": "^0.165.0"
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}
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},
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"node_modules/@tweenjs/tween.js": {
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"version": "23.1.2",
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"resolved": "https://registry.npmjs.org/@tweenjs/tween.js/-/tween.js-23.1.2.tgz",
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"integrity": "sha512-kMCNaZCJugWI86xiEHaY338CU5JpD0B97p1j1IKNn/Zto8PgACjQx0UxbHjmOcLl/dDOBnItwD07KmCs75pxtQ==",
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"license": "MIT"
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},
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"node_modules/@types/stats.js": {
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"version": "0.17.3",
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"resolved": "https://registry.npmjs.org/@types/stats.js/-/stats.js-0.17.3.tgz",
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"integrity": "sha512-pXNfAD3KHOdif9EQXZ9deK82HVNaXP5ZIF5RP2QG6OQFNTaY2YIetfrE9t528vEreGQvEPRDDc8muaoYeK0SxQ==",
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"license": "MIT"
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},
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"node_modules/@types/three": {
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"version": "0.165.0",
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"resolved": "https://registry.npmjs.org/@types/three/-/three-0.165.0.tgz",
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"integrity": "sha512-AJK8JZAFNBF0kBXiAIl5pggYlzAGGA8geVYQXAcPCEDRbyA+oEjkpUBcJJrtNz6IiALwzGexFJGZG2yV3WsYBw==",
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"license": "MIT",
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"dependencies": {
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"@tweenjs/tween.js": "~23.1.1",
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"@types/stats.js": "*",
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"@types/webxr": "*",
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"fflate": "~0.8.2",
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"meshoptimizer": "~0.18.1"
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}
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},
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"node_modules/@types/webxr": {
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"version": "0.5.17",
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"resolved": "https://registry.npmjs.org/@types/webxr/-/webxr-0.5.17.tgz",
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"integrity": "sha512-JYcclaQIlisHRXM9dMF7SeVvQ54kcYc7QK1eKCExCTLKWnZDxP4cp/rXH4Uoa1j5+5oQJ0Cc2sZC/PWiiG4q2g==",
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"license": "MIT"
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},
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"node_modules/fflate": {
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"version": "0.8.2",
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"resolved": "https://registry.npmjs.org/fflate/-/fflate-0.8.2.tgz",
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"integrity": "sha512-cPJU47OaAoCbg0pBvzsgpTPhmhqI5eJjh/JIu8tPj5q+T7iLvW/JAYUqmE7KOB4R1ZyEhzBaIQpQpardBF5z8A==",
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"license": "MIT"
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},
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"node_modules/meshoptimizer": {
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"version": "0.18.1",
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"resolved": "https://registry.npmjs.org/meshoptimizer/-/meshoptimizer-0.18.1.tgz",
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"integrity": "sha512-ZhoIoL7TNV4s5B6+rx5mC//fw8/POGyNxS/DZyCJeiZ12ScLfVwRE/GfsxwiTkMYYD5DmK2/JXnEVXqL4rF+Sw==",
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"license": "MIT"
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},
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"node_modules/three": {
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"version": "0.165.0",
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"resolved": "https://registry.npmjs.org/three/-/three-0.165.0.tgz",
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"integrity": "sha512-cc96IlVYGydeceu0e5xq70H8/yoVT/tXBxV/W8A/U6uOq7DXc4/s1Mkmnu6SqoYGhSRWWYFOhVwvq6V0VtbplA==",
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"license": "MIT"
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}
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}
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}
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{
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"name": "nenu-scanner",
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"version": "1.0.0",
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"main": "index.js",
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"scripts": {
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"test": "echo \"Error: no test specified\" && exit 1"
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},
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"author": "",
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"license": "ISC",
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"description": "",
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"dependencies": {
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"@types/three": "^0.165.0",
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"three": "^0.165.0"
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}
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}
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@ -1,454 +0,0 @@
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import * as THREE from 'three';
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import { OrbitControls } from 'orbit-controls';
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class Pyramid extends THREE.Object3D {
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constructor() {
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super();
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let width = 1;
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let height = 1;
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let length = 2;
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let vertices = [
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new THREE.Vector3( 0, 0, 0),
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new THREE.Vector3( width, height, length),
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new THREE.Vector3(-width, height, length),
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new THREE.Vector3(-width, -height, length),
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new THREE.Vector3( width, -height, length),
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]
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// Faces
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{
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let material = new THREE.MeshPhongMaterial({color: 0xffffff});
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material.transparent = true;
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material.opacity = 0.8;
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let geometry = new THREE.BufferGeometry();
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let faces = [
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// Sides of the pyramid
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[0, 2, 1],
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[0, 3, 2],
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[0, 4, 3],
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[0, 1, 4],
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// Base of the pyramid
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[1, 2, 3],
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[1, 3, 4],
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]
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let buffer = new Float32Array(3 * 3 * faces.length);
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for (let faceIndex in faces) {
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let face = faces[faceIndex];
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buffer[faceIndex * 3 * 3 + 0] = vertices[face[0]].x;
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buffer[faceIndex * 3 * 3 + 1] = vertices[face[0]].y;
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buffer[faceIndex * 3 * 3 + 2] = vertices[face[0]].z;
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buffer[faceIndex * 3 * 3 + 3] = vertices[face[1]].x;
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buffer[faceIndex * 3 * 3 + 4] = vertices[face[1]].y;
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buffer[faceIndex * 3 * 3 + 5] = vertices[face[1]].z;
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buffer[faceIndex * 3 * 3 + 6] = vertices[face[2]].x;
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buffer[faceIndex * 3 * 3 + 7] = vertices[face[2]].y;
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buffer[faceIndex * 3 * 3 + 8] = vertices[face[2]].z;
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}
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geometry.setAttribute('position', new THREE.BufferAttribute(buffer, 3));
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const mesh = new THREE.Mesh(geometry, material);
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mesh.layers.enable(1);
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this.mesh = mesh;
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this.add(mesh);
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}
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// Lines
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{
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let material = new THREE.LineBasicMaterial({color: 0x990000});
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let geometry = new THREE.BufferGeometry();
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let width = 1;
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let height = 1;
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let length = 2;
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let lines = [
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[0, 1],
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[0, 2],
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[0, 3],
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[0, 4],
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[1, 2],
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[2, 3],
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[3, 4],
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[4, 1],
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]
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let buffer = new Float32Array(2 * 3 * lines.length);
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for (let lineIndex in lines) {
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let line = lines[lineIndex];
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buffer[lineIndex * 2 * 3 + 0] = vertices[line[0]].x;
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buffer[lineIndex * 2 * 3 + 1] = vertices[line[0]].y;
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buffer[lineIndex * 2 * 3 + 2] = vertices[line[0]].z;
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buffer[lineIndex * 2 * 3 + 3] = vertices[line[1]].x;
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buffer[lineIndex * 2 * 3 + 4] = vertices[line[1]].y;
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buffer[lineIndex * 2 * 3 + 5] = vertices[line[1]].z;
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}
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geometry.setAttribute('position', new THREE.BufferAttribute(buffer, 3));
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const mesh = new THREE.Line(geometry, material);
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mesh.layers.enable(1);
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this.lines = mesh;
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this.add(mesh);
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}
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}
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}
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class Led extends THREE.Mesh {
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constructor() {
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super(
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new THREE.SphereGeometry(0.7, 32, 16),
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new THREE.MeshBasicMaterial({ color: 0x555500 }),
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);
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this.on = false;
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this.isHovering = false;
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}
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setLines(lines, spheres) {
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const material = new THREE.LineBasicMaterial({
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color: 0x0000ff
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});
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this.lines = new THREE.Object3D();
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for (let index = 0; index < lines.length; index++) {
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let line = lines[index];
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let sphere = spheres[index];
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let vertices = new Float32Array([
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-this.position.x - sphere[1],
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-this.position.y - sphere[0],
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-this.position.z + sphere[2],
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-line[1] * 100, -line[0] * 100, line[2] * 100,
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]);
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let geometry = new THREE.BufferGeometry();
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geometry.setAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
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let mesh = new THREE.Line(geometry, material);
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this.lines.add(mesh);
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}
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this.lines.visible = false;
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this.add(this.lines);
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}
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hover() {
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if (this.on) {
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return;
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}
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this.isHovering = true;
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this.refreshColor();
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}
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unhover() {
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if (this.on) {
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return;
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}
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this.isHovering = false;
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this.refreshColor();
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}
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toggle() {
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this.on = !this.on;
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this.refreshColor();
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}
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turnOn(showLines) {
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this.on = true;
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for (let child of this.children) {
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child.visible = true;
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}
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this.refreshColor();
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this.lines.visible = showLines;
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};
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turnOff(showLines) {
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this.on = false;
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for (let child of this.children) {
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child.visible = false;
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}
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this.refreshColor();
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this.lines.visible = false;
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}
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refreshColor() {
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this.material.color.setHex(this.getColor());
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}
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showLines(showLines) {
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if (this.on) {
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this.lines.visible = showLines;
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}
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}
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getColor() {
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if (this.on) {
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return 0xffff00;
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} else if (this.isHovering) {
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return 0x888800;
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} else {
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return 0x555500;
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}
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}
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}
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let center, renderer, scene, camera, controls, pointLight, leds, spheres, cameraObject, domElement, raycaster, pointer, selectedObject, ledView, animationStep, beforeAnimationPosition, beforeAnimationTarget, showLinesCheckbox;
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async function init(dataPath, domElementArg = document.body) {
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showLinesCheckbox = document.getElementById('show-lines');
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showLinesCheckbox.addEventListener('change', () => {
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for (let led of leds.children) {
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led.showLines(showLinesCheckbox.checked);
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}
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});
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center = new THREE.Vector3(0, 0, 10);
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animationStep = NaN;
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beforeAnimationPosition = new THREE.Vector3();
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beforeAnimationTarget = new THREE.Vector3();
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let request = await fetch('/data/calibration.json');
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let data = await request.json();
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domElement = domElementArg;
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let w = domElement === document.body ? window.innerWidth : domElement.offsetWidth;
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let h = domElement === document.body ? window.innerHeight : domElement.offsetHeight;
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raycaster = new THREE.Raycaster();
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raycaster.layers.set(1);
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camera = new THREE.PerspectiveCamera(45, w / h, 0.001, 1000);
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camera.position.set(0, 0, -30);
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scene = new THREE.Scene();
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leds = new THREE.Object3D();
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for (let ledInfo of data.leds) {
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let row = ledInfo.position;
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let sphere = new Led();
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sphere.position.x = -row[1];
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sphere.position.y = -row[0];
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sphere.position.z = row[2];
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sphere.name = ledInfo.name;
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sphere.layers.enable(1);
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sphere.setLines(ledInfo.directions, data.spheres);
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leds.add(sphere);
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}
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scene.add(leds);
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let spheres = new THREE.Object3D();
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for (let row of data.spheres) {
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const geometry = new THREE.SphereGeometry(1, 32, 16);
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const material = new THREE.MeshPhongMaterial({ color: 0xffffff });
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let sphere = new THREE.Mesh(geometry, material);
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sphere.position.x = -row[1];
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sphere.position.y = -row[0];
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sphere.position.z = row[2];
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sphere.layers.enable(1);
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spheres.add(sphere);
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}
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scene.add(spheres);
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cameraObject = new Pyramid();
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scene.add(cameraObject);
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const axesHelper = new THREE.AxesHelper(10);
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scene.add(axesHelper);
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pointLight = new THREE.PointLight(0xffffff, 0);
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scene.add(pointLight);
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.15);
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scene.add(ambientLight);
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renderer = new THREE.WebGLRenderer({antialias: true, alpha: true});
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renderer.setAnimationLoop(animate);
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selectedObject = document.getElementById('selected-object');
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ledView = document.getElementById('led-view');
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// Add listeners
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controls = new OrbitControls(camera, renderer.domElement);
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controls.zoomSpeed = 5;
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controls.target.copy(center);
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controls.update();
|
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|
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window.addEventListener('pointermove', onPointerMove);
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window.addEventListener('pointerup', onPointerUp);
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window.addEventListener('resize', onWindowResize, false);
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document.addEventListener('keyup', function(e) {
|
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switch (e.code) {
|
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case "ArrowDown":
|
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case "ArrowRight":
|
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nextLed();
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break;
|
||||
|
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case "ArrowUp":
|
||||
case "ArrowLeft":
|
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previousLed();
|
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break;
|
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}
|
||||
|
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});
|
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onWindowResize();
|
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|
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domElement.appendChild(renderer.domElement);
|
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}
|
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function animate(time) {
|
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controls.update();
|
||||
|
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if (!isNaN(animationStep)) {
|
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animationStep += 0.025;
|
||||
if (animationStep > 1) {
|
||||
controls.enabled = true;
|
||||
camera.position.set(0, 0, 0);
|
||||
controls.target.copy(center);
|
||||
animationStep = NaN;
|
||||
controls.update();
|
||||
} else {
|
||||
camera.position.set(0, 0, 0);
|
||||
camera.position.addScaledVector(beforeAnimationPosition, 1 - animationStep);
|
||||
controls.target.set(0, 0, 0);
|
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controls.target.addScaledVector(beforeAnimationTarget, 1 - animationStep);
|
||||
controls.target.addScaledVector(center, animationStep);
|
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controls.update();
|
||||
}
|
||||
}
|
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|
||||
if (pointer !== undefined) {
|
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raycaster.setFromCamera(pointer, camera);
|
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const intersects = raycaster.intersectObjects(scene.children);
|
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const intersection = intersects.length > 0 ? intersects[0].object : undefined;
|
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|
||||
if (intersection && intersection.parent instanceof Pyramid) {
|
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cameraObject.mesh.material.opacity = 1;
|
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cameraObject.lines.material.color.setHex(0xff0000);
|
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} else {
|
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cameraObject.mesh.material.opacity = 0.8;
|
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cameraObject.lines.material.color.setHex(0x990000);
|
||||
}
|
||||
|
||||
if (intersection && intersection instanceof Led) {
|
||||
intersection.hover();
|
||||
}
|
||||
|
||||
for (let led of leds.children) {
|
||||
if (led === intersection) {
|
||||
led.hover();
|
||||
} else {
|
||||
led.unhover();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
renderer.render(scene, camera);
|
||||
}
|
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|
||||
function onWindowResize() {
|
||||
let w = domElement === document.body ? window.innerWidth : domElement.offsetWidth;
|
||||
let h = domElement === document.body ? window.innerHeight : domElement.offsetHeight;
|
||||
|
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camera.aspect = w / h;
|
||||
camera.updateProjectionMatrix();
|
||||
|
||||
renderer.setSize(w, h);
|
||||
}
|
||||
|
||||
function onPointerMove(event) {
|
||||
// calculate pointer position in normalized device coordinates
|
||||
// (-1 to +1) for both components
|
||||
|
||||
if (pointer === undefined) {
|
||||
pointer = new THREE.Vector2();
|
||||
}
|
||||
let w = domElement === document.body ? window.innerWidth : domElement.offsetWidth;
|
||||
let h = domElement === document.body ? window.innerHeight : domElement.offsetHeight;
|
||||
pointer.x = (event.offsetX / w) * 2 - 1;
|
||||
pointer.y = - (event.offsetY / h) * 2 + 1;
|
||||
}
|
||||
|
||||
function onPointerUp(event) {
|
||||
raycaster.setFromCamera(pointer, camera);
|
||||
const intersects = raycaster.intersectObjects(scene.children);
|
||||
if (intersects.length > 0) {
|
||||
|
||||
if (intersects[0].object.parent instanceof Pyramid && intersects[0].distance > 1) {
|
||||
triggerAnimation();
|
||||
return;
|
||||
}
|
||||
|
||||
if (intersects[0].object instanceof Led) {
|
||||
selectLed(intersects[0].object);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function triggerAnimation() {
|
||||
beforeAnimationPosition.copy(camera.position);
|
||||
beforeAnimationTarget.copy(controls.target);
|
||||
animationStep = 0;
|
||||
controls.enabled = false;
|
||||
}
|
||||
|
||||
function nextLed() {
|
||||
for (let index = 0; index < leds.children.length; index++) {
|
||||
if (leds.children[index].on) {
|
||||
selectLed(leds.children[(index + 1) % leds.children.length]);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
selectLed(leds.children[0]);
|
||||
}
|
||||
|
||||
function previousLed() {
|
||||
for (let index = 0; index < leds.children.length; index++) {
|
||||
if (leds.children[index].on) {
|
||||
selectLed(leds.children[(index - 1 + leds.children.length) % leds.children.length]);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
selectLed(leds.children[0]);
|
||||
}
|
||||
|
||||
function selectLed(led) {
|
||||
for (let child of leds.children) {
|
||||
if (led === child) {
|
||||
if (led.on) {
|
||||
led.turnOff(showLinesCheckbox.checked);
|
||||
pointLight.intensity = 0;
|
||||
ledView.style.display = "none";
|
||||
selectedObject.innerText = 'aucune';
|
||||
} else {
|
||||
led.turnOn(showLinesCheckbox.checked);
|
||||
pointLight.intensity = 100;
|
||||
pointLight.position.copy(led.position);
|
||||
ledView.src = 'data/small/' + led.name;
|
||||
ledView.style.display = "block";
|
||||
selectedObject.innerText = led.name;
|
||||
}
|
||||
} else {
|
||||
child.turnOff(showLinesCheckbox.checked);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export { init };
|
||||
|
|
@ -55,13 +55,5 @@
|
|||
{% endblock extracss %}
|
||||
|
||||
{% block extrajs %}
|
||||
<script type="importmap">{ "imports": {
|
||||
"three": "/static/three.module.js",
|
||||
"orbit-controls": "/static/orbit-controls.js",
|
||||
"calibration-visualiser": "/static/calibration-visualiser.js"
|
||||
} }</script>
|
||||
<script type="module">
|
||||
import { init } from 'calibration-visualiser';
|
||||
init('coucou', document.getElementById('visualiser'));
|
||||
</script>
|
||||
<script src="/static/calibration-visualiser.js"></script>
|
||||
{% endblock extrajs %}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,48 @@
|
|||
import * as THREE from 'three';
|
||||
|
||||
/**
|
||||
* A camera pose.
|
||||
*/
|
||||
export interface Pose {
|
||||
/** The position of the camera. */
|
||||
position: THREE.Vector3;
|
||||
|
||||
/** The point where the camera is looking. */
|
||||
target: THREE.Vector3;
|
||||
}
|
||||
|
||||
/**
|
||||
* A class to easily manage a camera animation.
|
||||
*/
|
||||
export default class Animation {
|
||||
|
||||
/** The beginning of the animation. */
|
||||
start: Pose;
|
||||
|
||||
/** The end of the animation. */
|
||||
end: Pose;
|
||||
|
||||
/** Moment in the animation, between 0 and 1. */
|
||||
t: number;
|
||||
|
||||
/** Initialises a new animation. */
|
||||
constructor(start: Pose, end: Pose) {
|
||||
this.start = { position: start.position, target: start.target };
|
||||
this.end = { position: end.position, target: end.target };
|
||||
this.t = 0;
|
||||
}
|
||||
|
||||
/** Updates the animation. */
|
||||
update(delay: number): Pose {
|
||||
this.t += delay;
|
||||
return {
|
||||
position: new THREE.Vector3()
|
||||
.addScaledVector(this.start.position, 1 - this.t)
|
||||
.addScaledVector(this.end.position, this.t),
|
||||
target: new THREE.Vector3()
|
||||
.addScaledVector(this.start.target, 1 - this.t)
|
||||
.addScaledVector(this.end.target, this.t),
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,29 @@
|
|||
/**
|
||||
* Alias type for an array of three numbers.
|
||||
*/
|
||||
export type Vector3 = [number, number, number];
|
||||
|
||||
/**
|
||||
* A led, with its name, its estimated position and the directions of the lights.
|
||||
*/
|
||||
export interface Led {
|
||||
/** The name of the led. */
|
||||
name: string;
|
||||
|
||||
/** The estimated position of the led. */
|
||||
position: Vector3;
|
||||
|
||||
/** The estimated directions of the light that allowed the estimation of the position of the led. */
|
||||
directions: Vector3[];
|
||||
}
|
||||
|
||||
/**
|
||||
* Type for the calibration data.
|
||||
*/
|
||||
export interface Calibration {
|
||||
/** Information about the leds. */
|
||||
leds: Led[];
|
||||
|
||||
/** Position of the spheres. */
|
||||
spheres: Vector3[];
|
||||
}
|
||||
|
|
@ -0,0 +1,132 @@
|
|||
import * as THREE from 'three';
|
||||
|
||||
/**
|
||||
* Small pyramid object to represent the camera.
|
||||
*/
|
||||
export default class CameraObject extends THREE.Object3D {
|
||||
|
||||
/** Faces of the pyramid. */
|
||||
mesh: THREE.Mesh<THREE.BufferGeometry, THREE.MeshPhongMaterial>;
|
||||
|
||||
/** Wireframe of the pyramid. */
|
||||
lines: THREE.Line<THREE.BufferGeometry, THREE.LineBasicMaterial>;
|
||||
|
||||
/**
|
||||
* Builds the full pyramid, with mesh and lines.
|
||||
*/
|
||||
constructor() {
|
||||
super();
|
||||
|
||||
let width = 1;
|
||||
let height = 1;
|
||||
let length = 2;
|
||||
|
||||
let vertices = [
|
||||
new THREE.Vector3( 0, 0, 0),
|
||||
new THREE.Vector3( width, height, length),
|
||||
new THREE.Vector3(-width, height, length),
|
||||
new THREE.Vector3(-width, -height, length),
|
||||
new THREE.Vector3( width, -height, length),
|
||||
];
|
||||
|
||||
// Faces
|
||||
{
|
||||
let material = new THREE.MeshPhongMaterial({color: 0xffffff});
|
||||
material.transparent = true;
|
||||
material.opacity = 0.8;
|
||||
|
||||
let geometry = new THREE.BufferGeometry();
|
||||
let faces = [
|
||||
// Sides of the pyramid
|
||||
[0, 2, 1],
|
||||
[0, 3, 2],
|
||||
[0, 4, 3],
|
||||
[0, 1, 4],
|
||||
|
||||
// Base of the pyramid
|
||||
[1, 2, 3],
|
||||
[1, 3, 4],
|
||||
];
|
||||
|
||||
let buffer = new Float32Array(3 * 3 * faces.length);
|
||||
|
||||
for (let faceIndex = 0; faceIndex < faces.length; faceIndex++) {
|
||||
let face = faces[faceIndex];
|
||||
buffer[faceIndex * 3 * 3 + 0] = vertices[face[0]].x;
|
||||
buffer[faceIndex * 3 * 3 + 1] = vertices[face[0]].y;
|
||||
buffer[faceIndex * 3 * 3 + 2] = vertices[face[0]].z;
|
||||
|
||||
buffer[faceIndex * 3 * 3 + 3] = vertices[face[1]].x;
|
||||
buffer[faceIndex * 3 * 3 + 4] = vertices[face[1]].y;
|
||||
buffer[faceIndex * 3 * 3 + 5] = vertices[face[1]].z;
|
||||
|
||||
buffer[faceIndex * 3 * 3 + 6] = vertices[face[2]].x;
|
||||
buffer[faceIndex * 3 * 3 + 7] = vertices[face[2]].y;
|
||||
buffer[faceIndex * 3 * 3 + 8] = vertices[face[2]].z;
|
||||
}
|
||||
|
||||
|
||||
geometry.setAttribute('position', new THREE.BufferAttribute(buffer, 3));
|
||||
const mesh = new THREE.Mesh(geometry, material);
|
||||
mesh.layers.enable(1);
|
||||
this.mesh = mesh;
|
||||
this.add(mesh);
|
||||
}
|
||||
|
||||
// Lines
|
||||
{
|
||||
let material = new THREE.LineBasicMaterial({color: 0x990000});
|
||||
let geometry = new THREE.BufferGeometry();
|
||||
|
||||
let lines = [
|
||||
[0, 1],
|
||||
[0, 2],
|
||||
[0, 3],
|
||||
[0, 4],
|
||||
[1, 2],
|
||||
[2, 3],
|
||||
[3, 4],
|
||||
[4, 1],
|
||||
];
|
||||
|
||||
let buffer = new Float32Array(2 * 3 * lines.length);
|
||||
|
||||
for (let lineIndex = 0; lineIndex < lines.length; lineIndex++) {
|
||||
let line = lines[lineIndex];
|
||||
buffer[lineIndex * 2 * 3 + 0] = vertices[line[0]].x;
|
||||
buffer[lineIndex * 2 * 3 + 1] = vertices[line[0]].y;
|
||||
buffer[lineIndex * 2 * 3 + 2] = vertices[line[0]].z;
|
||||
|
||||
buffer[lineIndex * 2 * 3 + 3] = vertices[line[1]].x;
|
||||
buffer[lineIndex * 2 * 3 + 4] = vertices[line[1]].y;
|
||||
buffer[lineIndex * 2 * 3 + 5] = vertices[line[1]].z;
|
||||
}
|
||||
|
||||
|
||||
geometry.setAttribute('position', new THREE.BufferAttribute(buffer, 3));
|
||||
const mesh = new THREE.Line(geometry, material);
|
||||
mesh.layers.enable(1);
|
||||
this.lines = mesh;
|
||||
|
||||
this.add(mesh);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes the style of the model to a nice hovered style.
|
||||
*/
|
||||
hover(): void {
|
||||
this.mesh.material.opacity = 1;
|
||||
this.lines.material.color.setHex(0xff0000);
|
||||
}
|
||||
|
||||
/**
|
||||
* Restores original style.
|
||||
*/
|
||||
unHover(): void {
|
||||
this.mesh.material.opacity = 0.8;
|
||||
this.lines.material.color.setHex(0x990000);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,314 @@
|
|||
import * as THREE from 'three';
|
||||
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
|
||||
|
||||
import Animation from './Animation';
|
||||
import { Calibration } from './Calibration';
|
||||
import { Led, Leds } from './Led';
|
||||
import CameraObject from './CameraObject';
|
||||
|
||||
/**
|
||||
* Retrieves an HTML element from its id, and throw an error if it doens't exist.
|
||||
*/
|
||||
function getElementById(id: string): HTMLElement {
|
||||
let element = document.getElementById(id);
|
||||
if (element === null) {
|
||||
throw new Error('No element with id ' + id);
|
||||
}
|
||||
return element;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves an HTML input element from its id, and throw an error if it doens't exist.
|
||||
*/
|
||||
function getInputElementById(id: string): HTMLInputElement {
|
||||
let element = getElementById(id);
|
||||
if (! (element instanceof HTMLInputElement)) {
|
||||
throw new Error('Element with id ' + id + ' is not an input element');
|
||||
}
|
||||
return element;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves an HTML image element from its id, and throw an error if it doens't exist.
|
||||
*/
|
||||
function getImageElementById(id: string): HTMLImageElement {
|
||||
let element = getElementById(id);
|
||||
if (! (element instanceof HTMLImageElement)) {
|
||||
throw new Error('Element with id ' + id + ' is not an input element');
|
||||
}
|
||||
return element;
|
||||
}
|
||||
|
||||
/**
|
||||
* The class that manages the interface for the calibration visualisation.
|
||||
*/
|
||||
export class Engine {
|
||||
/** HTML element on which the renderer will be added. */
|
||||
domElement: HTMLElement;
|
||||
|
||||
/** Checkbox indicating whether wants to show the lines from the spheres to the lights. */
|
||||
showLinesCheckbox: HTMLInputElement;
|
||||
|
||||
/** HTML span where we will show the name of the current selected led. */
|
||||
selectedObject: HTMLElement;
|
||||
|
||||
/** HTML image where we will show the real photo corresponding to the selected led. */
|
||||
ledView: HTMLImageElement;
|
||||
|
||||
/** Target point of the camera. */
|
||||
center: THREE.Vector3;
|
||||
|
||||
/** Scene containing all the elements to be rendered. */
|
||||
scene: THREE.Scene;
|
||||
|
||||
/** Camera from which the scene will be rendered. */
|
||||
camera: THREE.PerspectiveCamera;
|
||||
|
||||
/** Object containing the representation of the camera (grey pyramid). */
|
||||
cameraObject: CameraObject;
|
||||
|
||||
/** Object containing all the representations of the leds (yellow spheres). */
|
||||
leds: Leds;
|
||||
|
||||
/** Object containing all the representations of the spheres (white). */
|
||||
spheres: THREE.Object3D;
|
||||
|
||||
/** Axes that will be shown to help the visualisation of the scene. */
|
||||
axes: THREE.AxesHelper;
|
||||
|
||||
/** Ambient light to be able to see stuff in the scene. */
|
||||
ambientLight: THREE.AmbientLight;
|
||||
|
||||
/** Renderer that will be used to render the scene. */
|
||||
renderer: THREE.WebGLRenderer;
|
||||
|
||||
/** Controls to let the user move the camera. */
|
||||
controls: OrbitControls;
|
||||
|
||||
/** 2D Vector representing the position of the mouse on the renderer. */
|
||||
pointer: THREE.Vector2;
|
||||
|
||||
/** Object that will help us when users will point or click 3D objects. */
|
||||
raycaster: THREE.Raycaster;
|
||||
|
||||
/** Object to manage the animation when the user clicks on the camera. */
|
||||
animation: Animation | null;
|
||||
|
||||
/** Initialises the engine. */
|
||||
static async create(domId: string) {
|
||||
let domElement = getElementById(domId);
|
||||
let engine = new Engine();
|
||||
engine.domElement = domElement;
|
||||
engine.initHtml();
|
||||
|
||||
let request = await fetch('/data/calibration.json');
|
||||
let calibration = await request.json();
|
||||
engine.initScene(calibration);
|
||||
engine.initListeners();
|
||||
return engine;
|
||||
}
|
||||
|
||||
/** Returns the available width to perform the redering. */
|
||||
get width(): number {
|
||||
return this.domElement === document.body ? window.innerWidth : this.domElement.offsetWidth;
|
||||
}
|
||||
|
||||
/** Returns the available height to perform the redering. */
|
||||
get height(): number {
|
||||
return this.domElement === document.body ? window.innerHeight : this.domElement.offsetHeight;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialises the HTML components of the engine.
|
||||
*/
|
||||
initHtml(): void {
|
||||
this.showLinesCheckbox = getInputElementById('show-lines');
|
||||
this.selectedObject = getElementById('selected-object');
|
||||
this.ledView = getImageElementById('led-view');
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialises the 3D components of the engine.
|
||||
*/
|
||||
initScene(calibration: Calibration): void {
|
||||
this.center = new THREE.Vector3(0, 0, 10);
|
||||
this.scene = new THREE.Scene();
|
||||
|
||||
this.camera = new THREE.PerspectiveCamera(45, this.width / this.height, 0.001, 1000);
|
||||
this.camera.position.set(0, 0, -30);
|
||||
|
||||
this.cameraObject = new CameraObject();
|
||||
this.scene.add(this.cameraObject);
|
||||
|
||||
this.leds = new Leds(calibration, this.showLinesCheckbox.checked);
|
||||
this.scene.add(this.leds);
|
||||
|
||||
this.spheres = new THREE.Object3D();
|
||||
for (let row of calibration.spheres) {
|
||||
let sphere = new THREE.Mesh(new THREE.SphereGeometry(1, 32, 16), new THREE.MeshPhongMaterial({ color: 0xffffff }));
|
||||
sphere.position.set(-row[1], -row[0], row[2]);
|
||||
sphere.layers.enable(1);
|
||||
this.spheres.add(sphere);
|
||||
}
|
||||
this.scene.add(this.spheres);
|
||||
|
||||
this.axes = new THREE.AxesHelper(10);
|
||||
this.scene.add(this.axes);
|
||||
|
||||
this.ambientLight = new THREE.AmbientLight(0xffffff, 0.15);
|
||||
this.scene.add(this.ambientLight);
|
||||
|
||||
this.renderer = new THREE.WebGLRenderer({antialias: true, alpha: true});
|
||||
this.renderer.setSize(this.width, this.height);
|
||||
this.renderer.setAnimationLoop(() => this.animate());
|
||||
|
||||
this.controls = new OrbitControls(this.camera, this.renderer.domElement);
|
||||
this.controls.zoomSpeed = 5;
|
||||
this.controls.target.copy(this.center);
|
||||
this.controls.update();
|
||||
|
||||
this.pointer = new THREE.Vector2();
|
||||
|
||||
this.raycaster = new THREE.Raycaster();
|
||||
this.raycaster.layers.set(1);
|
||||
|
||||
this.animation = null;
|
||||
|
||||
this.onWindowResize();
|
||||
this.domElement.appendChild(this.renderer.domElement);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialises the event listeners of the engine.
|
||||
*/
|
||||
initListeners(): void {
|
||||
window.addEventListener('resize', () => this.onWindowResize(), false);
|
||||
window.addEventListener('pointermove', (e) => this.onPointerMove(e));
|
||||
window.addEventListener('pointerup', () => this.onPointerUp());
|
||||
this.showLinesCheckbox.addEventListener('change', () => this.leds.setShowLines(this.showLinesCheckbox.checked));
|
||||
document.addEventListener('keyup', (e) => {
|
||||
switch (e.code) {
|
||||
case "ArrowDown":
|
||||
case "ArrowRight":
|
||||
this.showImage(this.leds.next());
|
||||
break;
|
||||
|
||||
case "ArrowUp":
|
||||
case "ArrowLeft":
|
||||
this.showImage(this.leds.previous());
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/** Triggers the animation. */
|
||||
startAnimation(): void {
|
||||
this.animation = new Animation({
|
||||
position: this.camera.position,
|
||||
target: this.controls.target,
|
||||
}, {
|
||||
position: new THREE.Vector3(),
|
||||
target: this.center,
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Content of the render loop.
|
||||
*/
|
||||
animate(): void {
|
||||
// Update user controls
|
||||
this.controls.update();
|
||||
|
||||
// Manage animation
|
||||
if (this.animation !== null) {
|
||||
if (this.animation.t > 1) {
|
||||
this.animation = null;
|
||||
this.camera.position.set(0, 0, 0);
|
||||
this.controls.target.copy(this.center);
|
||||
} else {
|
||||
let current = this.animation.update(0.01);
|
||||
this.camera.position.copy(current.position);
|
||||
this.controls.target.copy(current.target);
|
||||
}
|
||||
|
||||
this.controls.update();
|
||||
}
|
||||
|
||||
// Manage mouse interaction
|
||||
this.raycaster.setFromCamera(this.pointer, this.camera);
|
||||
let intersects = this.raycaster.intersectObjects(this.scene.children);
|
||||
let firstIntersection = intersects[0];
|
||||
|
||||
// If the pointer points at the camera, make it hover
|
||||
if (firstIntersection && firstIntersection.object.parent instanceof CameraObject && firstIntersection.distance > 1) {
|
||||
this.cameraObject.hover();
|
||||
} else {
|
||||
this.cameraObject.unHover();
|
||||
}
|
||||
|
||||
// If the pointer points at a led, make it hover, but unhover other leds first
|
||||
for (let led of this.leds.children) {
|
||||
if (led instanceof Led) {
|
||||
led.unHover();
|
||||
}
|
||||
}
|
||||
if (firstIntersection && firstIntersection.object instanceof Led) {
|
||||
firstIntersection.object.hover();
|
||||
}
|
||||
|
||||
// Perform the rendering
|
||||
this.renderer.render(this.scene, this.camera);
|
||||
}
|
||||
|
||||
/**
|
||||
* When the pointer moves on the screen.
|
||||
*/
|
||||
onPointerMove(e: PointerEvent): void {
|
||||
// Normalize pointer position in [-1, 1]²
|
||||
this.pointer.x = (e.offsetX / this.width) * 2 - 1;
|
||||
this.pointer.y = - (e.offsetY / this.height) * 2 + 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows the photo associated to a led.
|
||||
*/
|
||||
showImage(led: Led): void {
|
||||
if (led.on) {
|
||||
this.selectedObject.innerText = led.name;
|
||||
this.ledView.src = '/data/small/' + led.name;
|
||||
this.ledView.style.display = 'block';
|
||||
} else {
|
||||
this.selectedObject.innerText = 'aucune';
|
||||
this.ledView.style.display = 'none';
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* When the pointer moves is released (i.e. click).
|
||||
*/
|
||||
onPointerUp(): void {
|
||||
this.raycaster.setFromCamera(this.pointer, this.camera);
|
||||
let intersects = this.raycaster.intersectObjects(this.scene.children);
|
||||
let firstIntersection = intersects[0];
|
||||
|
||||
if (firstIntersection && firstIntersection.object instanceof Led) {
|
||||
this.leds.toggle(firstIntersection.object);
|
||||
this.showImage(firstIntersection.object);
|
||||
}
|
||||
|
||||
if (firstIntersection && firstIntersection.object.parent instanceof CameraObject && firstIntersection.distance > 1) {
|
||||
this.startAnimation();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* When the pointer window is resized.
|
||||
*/
|
||||
onWindowResize(): void {
|
||||
this.camera.aspect = this.width / this.height;
|
||||
this.camera.updateProjectionMatrix();
|
||||
this.renderer.setSize(this.width, this.height);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,248 @@
|
|||
import * as THREE from 'three';
|
||||
import * as Calibration from './Calibration';
|
||||
|
||||
/**
|
||||
* Helper to render leds as spheres.
|
||||
*/
|
||||
export class Led extends THREE.Mesh<THREE.SphereGeometry, THREE.MeshBasicMaterial> {
|
||||
|
||||
/** Whether the led is on or off. */
|
||||
on: boolean;
|
||||
|
||||
/** Whether the mouse is hovering the led or not. */
|
||||
isHovered: boolean;
|
||||
|
||||
/** Lines going from the sphere to the led. */
|
||||
lines: THREE.LineSegments;
|
||||
|
||||
/** Point light to produce a nice lighting effect when the light is on. */
|
||||
light: THREE.PointLight;
|
||||
|
||||
/**
|
||||
* Creates a new led from its information and the spheres.
|
||||
*/
|
||||
constructor(ledInfo: Calibration.Led, spheres: Calibration.Vector3[]) {
|
||||
super(
|
||||
new THREE.SphereGeometry(0.7, 32, 16),
|
||||
new THREE.MeshBasicMaterial({ color: 0x555500 }),
|
||||
);
|
||||
|
||||
this.position.set(-ledInfo.position[1], -ledInfo.position[0], ledInfo.position[2]);
|
||||
this.name = ledInfo.name;
|
||||
this.layers.enable(1);
|
||||
this.on = false;
|
||||
this.isHovered = false;
|
||||
|
||||
const material = new THREE.LineBasicMaterial({
|
||||
color: 0x0000ff
|
||||
});
|
||||
|
||||
let vertices = new Float32Array(3 * 2 * spheres.length);
|
||||
|
||||
for (let index = 0; index < ledInfo.directions.length; index++) {
|
||||
let line = ledInfo.directions[index];
|
||||
let sphere = spheres[index];
|
||||
vertices[3 * 2 * index ] = -this.position.x - sphere[1];
|
||||
vertices[3 * 2 * index + 1] = -this.position.y - sphere[0];
|
||||
vertices[3 * 2 * index + 2] = -this.position.z + sphere[2];
|
||||
vertices[3 * 2 * index + 3] = -line[1] * 100;
|
||||
vertices[3 * 2 * index + 4] = -line[0] * 100;
|
||||
vertices[3 * 2 * index + 5] = line[2] * 100;
|
||||
}
|
||||
|
||||
let geometry = new THREE.BufferGeometry();
|
||||
geometry.setAttribute('position', new THREE.BufferAttribute(vertices, 3));
|
||||
this.lines = new THREE.LineSegments(geometry, material);
|
||||
this.lines.visible = false;
|
||||
this.add(this.lines);
|
||||
|
||||
this.light = new THREE.PointLight(0xffffff, 100);
|
||||
this.light.visible = false;
|
||||
this.add(this.light);
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes the style of the model to a nice hovered style.
|
||||
*/
|
||||
hover() {
|
||||
if (this.on) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.isHovered = true;
|
||||
this.refreshColor();
|
||||
}
|
||||
|
||||
/**
|
||||
* Restores original style.
|
||||
*/
|
||||
unHover() {
|
||||
if (this.on) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.isHovered = false;
|
||||
this.refreshColor();
|
||||
}
|
||||
|
||||
/**
|
||||
* Turn on the led if its off, turn it off if its on.
|
||||
*/
|
||||
toggle() {
|
||||
this.on = !this.on;
|
||||
this.refreshColor();
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes the style of the model to make it visible that the led is on.
|
||||
*/
|
||||
turnOn(showLines: boolean) {
|
||||
this.on = true;
|
||||
this.light.visible = true;
|
||||
for (let child of this.children) {
|
||||
child.visible = true;
|
||||
}
|
||||
this.refreshColor();
|
||||
this.lines.visible = showLines;
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes the style of the model to make it visible that the led is off.
|
||||
*/
|
||||
turnOff() {
|
||||
this.on = false;
|
||||
this.light.visible = false;
|
||||
for (let child of this.children) {
|
||||
child.visible = false;
|
||||
}
|
||||
this.refreshColor();
|
||||
this.lines.visible = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Refreshes the color according to the led state.
|
||||
*/
|
||||
refreshColor() {
|
||||
this.material.color.setHex(this.getColor());
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows or hides the lines from the spheres following the light direction.
|
||||
*/
|
||||
showLines(showLines: boolean) {
|
||||
if (this.on) {
|
||||
this.lines.visible = showLines;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the hexadecimal value of the color of the led depending on the state.
|
||||
*/
|
||||
getColor() {
|
||||
if (this.on) {
|
||||
return 0xffff00;
|
||||
} else if (this.isHovered) {
|
||||
return 0x888800;
|
||||
} else {
|
||||
return 0x555500;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Container for all the leds that will help managing which led is on.
|
||||
* Only one led can be on at a time.
|
||||
*/
|
||||
export class Leds extends THREE.Object3D {
|
||||
|
||||
/** Index of the led that is currently on, null if all leds are off. */
|
||||
currentLedIndex: number | null;
|
||||
|
||||
/** Whether we need to show the lines of the leds. */
|
||||
showLines: boolean;
|
||||
|
||||
/**
|
||||
* Create a set of leds from their configuration.
|
||||
*/
|
||||
constructor(calibration: Calibration.Calibration, showLines: boolean) {
|
||||
super();
|
||||
|
||||
this.showLines = showLines;
|
||||
this.currentLedIndex = null;
|
||||
|
||||
for (let ledInfo of calibration.leds) {
|
||||
this.add(new Led(ledInfo, calibration.spheres));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Turns of the current led if any, and turns on the led given in argument.
|
||||
* If the led given in argument is the one on, it will be turned off.
|
||||
*/
|
||||
toggle(led: Led): void {
|
||||
// If the specified led is the one on.
|
||||
if (this.currentLedIndex !== null && led === this.children[this.currentLedIndex]) {
|
||||
this.currentLedIndex = null;
|
||||
led.turnOff();
|
||||
return;
|
||||
}
|
||||
|
||||
for (let index = 0; index < this.children.length; index++) {
|
||||
let child = <Led> this.children[index];
|
||||
if (led === this.children[index]) {
|
||||
child.turnOn(this.showLines);
|
||||
this.currentLedIndex = index;
|
||||
} else {
|
||||
child.turnOff();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes whether we should show or not show the led lines.
|
||||
*/
|
||||
setShowLines(showLines: boolean): void {
|
||||
this.showLines = showLines;
|
||||
for (let child of this.children) {
|
||||
if (child instanceof Led && child.on) {
|
||||
child.lines.visible = showLines;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Turn off the current led and goes to the next one.
|
||||
*/
|
||||
next(): Led {
|
||||
if (this.currentLedIndex === null) {
|
||||
this.currentLedIndex = 0;
|
||||
let led = <Led> this.children[0];
|
||||
led.turnOn(this.showLines);
|
||||
return led;
|
||||
}
|
||||
|
||||
(<Led> this.children[this.currentLedIndex]).turnOff();
|
||||
this.currentLedIndex = (this.currentLedIndex + 1) % this.children.length;
|
||||
(<Led> this.children[this.currentLedIndex]).turnOn(this.showLines);
|
||||
return <Led> this.children[this.currentLedIndex];
|
||||
}
|
||||
|
||||
/**
|
||||
* Turn off the current led and goes to the previous one.
|
||||
*/
|
||||
previous(): Led {
|
||||
if (this.currentLedIndex === null) {
|
||||
this.currentLedIndex = 0;
|
||||
(<Led> this.children[0]).turnOn(this.showLines);
|
||||
return <Led> this.children[0];;
|
||||
}
|
||||
|
||||
(<Led> this.children[this.currentLedIndex]).turnOff();
|
||||
this.currentLedIndex = (this.currentLedIndex + this.children.length - 1) % this.children.length;
|
||||
let led = (<Led> this.children[this.currentLedIndex]);
|
||||
led.turnOn(this.showLines);
|
||||
return led;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
import { Engine } from './Engine';
|
||||
Engine.create('visualiser');
|
||||
|
|
@ -0,0 +1,14 @@
|
|||
{
|
||||
"compilerOptions": {
|
||||
"strict": true,
|
||||
"strictNullChecks": true,
|
||||
"strictPropertyInitialization": false,
|
||||
"module": "amd",
|
||||
"lib": ["dom", "ESnext"],
|
||||
"removeComments": true,
|
||||
"noUnusedLocals": true,
|
||||
"noUnusedParameters": true,
|
||||
"noEmit": true
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue