Typescript

This commit is contained in:
Thomas Forgione 2024-06-22 15:45:44 +02:00
parent 62c65896d9
commit 15caad7fad
13 changed files with 874 additions and 463 deletions

2
.gitignore vendored
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data
node_modules
static/calibration-visualiser.*
# Created by https://www.toptal.com/developers/gitignore/api/python
# Edit at https://www.toptal.com/developers/gitignore?templates=python

3
Makefile Normal file
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all: ts/*ts
tsc
esbuild ts/main.ts --bundle --minify --sourcemap --target=firefox57 --outfile=static/calibration-visualiser.js

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package-lock.json generated Normal file
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"version": "1.0.0",
"license": "ISC",
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"license": "MIT"
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"@types/webxr": "*",
"fflate": "~0.8.2",
"meshoptimizer": "~0.18.1"
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"license": "MIT"
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}
}

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package.json Normal file
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{
"name": "nenu-scanner",
"version": "1.0.0",
"main": "index.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"author": "",
"license": "ISC",
"description": "",
"dependencies": {
"@types/three": "^0.165.0",
"three": "^0.165.0"
}
}

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import * as THREE from 'three';
import { OrbitControls } from 'orbit-controls';
class Pyramid extends THREE.Object3D {
constructor() {
super();
let width = 1;
let height = 1;
let length = 2;
let vertices = [
new THREE.Vector3( 0, 0, 0),
new THREE.Vector3( width, height, length),
new THREE.Vector3(-width, height, length),
new THREE.Vector3(-width, -height, length),
new THREE.Vector3( width, -height, length),
]
// Faces
{
let material = new THREE.MeshPhongMaterial({color: 0xffffff});
material.transparent = true;
material.opacity = 0.8;
let geometry = new THREE.BufferGeometry();
let faces = [
// Sides of the pyramid
[0, 2, 1],
[0, 3, 2],
[0, 4, 3],
[0, 1, 4],
// Base of the pyramid
[1, 2, 3],
[1, 3, 4],
]
let buffer = new Float32Array(3 * 3 * faces.length);
for (let faceIndex in faces) {
let face = faces[faceIndex];
buffer[faceIndex * 3 * 3 + 0] = vertices[face[0]].x;
buffer[faceIndex * 3 * 3 + 1] = vertices[face[0]].y;
buffer[faceIndex * 3 * 3 + 2] = vertices[face[0]].z;
buffer[faceIndex * 3 * 3 + 3] = vertices[face[1]].x;
buffer[faceIndex * 3 * 3 + 4] = vertices[face[1]].y;
buffer[faceIndex * 3 * 3 + 5] = vertices[face[1]].z;
buffer[faceIndex * 3 * 3 + 6] = vertices[face[2]].x;
buffer[faceIndex * 3 * 3 + 7] = vertices[face[2]].y;
buffer[faceIndex * 3 * 3 + 8] = vertices[face[2]].z;
}
geometry.setAttribute('position', new THREE.BufferAttribute(buffer, 3));
const mesh = new THREE.Mesh(geometry, material);
mesh.layers.enable(1);
this.mesh = mesh;
this.add(mesh);
}
// Lines
{
let material = new THREE.LineBasicMaterial({color: 0x990000});
let geometry = new THREE.BufferGeometry();
let width = 1;
let height = 1;
let length = 2;
let lines = [
[0, 1],
[0, 2],
[0, 3],
[0, 4],
[1, 2],
[2, 3],
[3, 4],
[4, 1],
]
let buffer = new Float32Array(2 * 3 * lines.length);
for (let lineIndex in lines) {
let line = lines[lineIndex];
buffer[lineIndex * 2 * 3 + 0] = vertices[line[0]].x;
buffer[lineIndex * 2 * 3 + 1] = vertices[line[0]].y;
buffer[lineIndex * 2 * 3 + 2] = vertices[line[0]].z;
buffer[lineIndex * 2 * 3 + 3] = vertices[line[1]].x;
buffer[lineIndex * 2 * 3 + 4] = vertices[line[1]].y;
buffer[lineIndex * 2 * 3 + 5] = vertices[line[1]].z;
}
geometry.setAttribute('position', new THREE.BufferAttribute(buffer, 3));
const mesh = new THREE.Line(geometry, material);
mesh.layers.enable(1);
this.lines = mesh;
this.add(mesh);
}
}
}
class Led extends THREE.Mesh {
constructor() {
super(
new THREE.SphereGeometry(0.7, 32, 16),
new THREE.MeshBasicMaterial({ color: 0x555500 }),
);
this.on = false;
this.isHovering = false;
}
setLines(lines, spheres) {
const material = new THREE.LineBasicMaterial({
color: 0x0000ff
});
this.lines = new THREE.Object3D();
for (let index = 0; index < lines.length; index++) {
let line = lines[index];
let sphere = spheres[index];
let vertices = new Float32Array([
-this.position.x - sphere[1],
-this.position.y - sphere[0],
-this.position.z + sphere[2],
-line[1] * 100, -line[0] * 100, line[2] * 100,
]);
let geometry = new THREE.BufferGeometry();
geometry.setAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
let mesh = new THREE.Line(geometry, material);
this.lines.add(mesh);
}
this.lines.visible = false;
this.add(this.lines);
}
hover() {
if (this.on) {
return;
}
this.isHovering = true;
this.refreshColor();
}
unhover() {
if (this.on) {
return;
}
this.isHovering = false;
this.refreshColor();
}
toggle() {
this.on = !this.on;
this.refreshColor();
}
turnOn(showLines) {
this.on = true;
for (let child of this.children) {
child.visible = true;
}
this.refreshColor();
this.lines.visible = showLines;
};
turnOff(showLines) {
this.on = false;
for (let child of this.children) {
child.visible = false;
}
this.refreshColor();
this.lines.visible = false;
}
refreshColor() {
this.material.color.setHex(this.getColor());
}
showLines(showLines) {
if (this.on) {
this.lines.visible = showLines;
}
}
getColor() {
if (this.on) {
return 0xffff00;
} else if (this.isHovering) {
return 0x888800;
} else {
return 0x555500;
}
}
}
let center, renderer, scene, camera, controls, pointLight, leds, spheres, cameraObject, domElement, raycaster, pointer, selectedObject, ledView, animationStep, beforeAnimationPosition, beforeAnimationTarget, showLinesCheckbox;
async function init(dataPath, domElementArg = document.body) {
showLinesCheckbox = document.getElementById('show-lines');
showLinesCheckbox.addEventListener('change', () => {
for (let led of leds.children) {
led.showLines(showLinesCheckbox.checked);
}
});
center = new THREE.Vector3(0, 0, 10);
animationStep = NaN;
beforeAnimationPosition = new THREE.Vector3();
beforeAnimationTarget = new THREE.Vector3();
let request = await fetch('/data/calibration.json');
let data = await request.json();
domElement = domElementArg;
let w = domElement === document.body ? window.innerWidth : domElement.offsetWidth;
let h = domElement === document.body ? window.innerHeight : domElement.offsetHeight;
raycaster = new THREE.Raycaster();
raycaster.layers.set(1);
camera = new THREE.PerspectiveCamera(45, w / h, 0.001, 1000);
camera.position.set(0, 0, -30);
scene = new THREE.Scene();
leds = new THREE.Object3D();
for (let ledInfo of data.leds) {
let row = ledInfo.position;
let sphere = new Led();
sphere.position.x = -row[1];
sphere.position.y = -row[0];
sphere.position.z = row[2];
sphere.name = ledInfo.name;
sphere.layers.enable(1);
sphere.setLines(ledInfo.directions, data.spheres);
leds.add(sphere);
}
scene.add(leds);
let spheres = new THREE.Object3D();
for (let row of data.spheres) {
const geometry = new THREE.SphereGeometry(1, 32, 16);
const material = new THREE.MeshPhongMaterial({ color: 0xffffff });
let sphere = new THREE.Mesh(geometry, material);
sphere.position.x = -row[1];
sphere.position.y = -row[0];
sphere.position.z = row[2];
sphere.layers.enable(1);
spheres.add(sphere);
}
scene.add(spheres);
cameraObject = new Pyramid();
scene.add(cameraObject);
const axesHelper = new THREE.AxesHelper(10);
scene.add(axesHelper);
pointLight = new THREE.PointLight(0xffffff, 0);
scene.add(pointLight);
const ambientLight = new THREE.AmbientLight(0xffffff, 0.15);
scene.add(ambientLight);
renderer = new THREE.WebGLRenderer({antialias: true, alpha: true});
renderer.setAnimationLoop(animate);
selectedObject = document.getElementById('selected-object');
ledView = document.getElementById('led-view');
// Add listeners
controls = new OrbitControls(camera, renderer.domElement);
controls.zoomSpeed = 5;
controls.target.copy(center);
controls.update();
window.addEventListener('pointermove', onPointerMove);
window.addEventListener('pointerup', onPointerUp);
window.addEventListener('resize', onWindowResize, false);
document.addEventListener('keyup', function(e) {
switch (e.code) {
case "ArrowDown":
case "ArrowRight":
nextLed();
break;
case "ArrowUp":
case "ArrowLeft":
previousLed();
break;
}
});
onWindowResize();
domElement.appendChild(renderer.domElement);
}
function animate(time) {
controls.update();
if (!isNaN(animationStep)) {
animationStep += 0.025;
if (animationStep > 1) {
controls.enabled = true;
camera.position.set(0, 0, 0);
controls.target.copy(center);
animationStep = NaN;
controls.update();
} else {
camera.position.set(0, 0, 0);
camera.position.addScaledVector(beforeAnimationPosition, 1 - animationStep);
controls.target.set(0, 0, 0);
controls.target.addScaledVector(beforeAnimationTarget, 1 - animationStep);
controls.target.addScaledVector(center, animationStep);
controls.update();
}
}
if (pointer !== undefined) {
raycaster.setFromCamera(pointer, camera);
const intersects = raycaster.intersectObjects(scene.children);
const intersection = intersects.length > 0 ? intersects[0].object : undefined;
if (intersection && intersection.parent instanceof Pyramid) {
cameraObject.mesh.material.opacity = 1;
cameraObject.lines.material.color.setHex(0xff0000);
} else {
cameraObject.mesh.material.opacity = 0.8;
cameraObject.lines.material.color.setHex(0x990000);
}
if (intersection && intersection instanceof Led) {
intersection.hover();
}
for (let led of leds.children) {
if (led === intersection) {
led.hover();
} else {
led.unhover();
}
}
}
renderer.render(scene, camera);
}
function onWindowResize() {
let w = domElement === document.body ? window.innerWidth : domElement.offsetWidth;
let h = domElement === document.body ? window.innerHeight : domElement.offsetHeight;
camera.aspect = w / h;
camera.updateProjectionMatrix();
renderer.setSize(w, h);
}
function onPointerMove(event) {
// calculate pointer position in normalized device coordinates
// (-1 to +1) for both components
if (pointer === undefined) {
pointer = new THREE.Vector2();
}
let w = domElement === document.body ? window.innerWidth : domElement.offsetWidth;
let h = domElement === document.body ? window.innerHeight : domElement.offsetHeight;
pointer.x = (event.offsetX / w) * 2 - 1;
pointer.y = - (event.offsetY / h) * 2 + 1;
}
function onPointerUp(event) {
raycaster.setFromCamera(pointer, camera);
const intersects = raycaster.intersectObjects(scene.children);
if (intersects.length > 0) {
if (intersects[0].object.parent instanceof Pyramid && intersects[0].distance > 1) {
triggerAnimation();
return;
}
if (intersects[0].object instanceof Led) {
selectLed(intersects[0].object);
return;
}
}
}
function triggerAnimation() {
beforeAnimationPosition.copy(camera.position);
beforeAnimationTarget.copy(controls.target);
animationStep = 0;
controls.enabled = false;
}
function nextLed() {
for (let index = 0; index < leds.children.length; index++) {
if (leds.children[index].on) {
selectLed(leds.children[(index + 1) % leds.children.length]);
return;
}
}
selectLed(leds.children[0]);
}
function previousLed() {
for (let index = 0; index < leds.children.length; index++) {
if (leds.children[index].on) {
selectLed(leds.children[(index - 1 + leds.children.length) % leds.children.length]);
return;
}
}
selectLed(leds.children[0]);
}
function selectLed(led) {
for (let child of leds.children) {
if (led === child) {
if (led.on) {
led.turnOff(showLinesCheckbox.checked);
pointLight.intensity = 0;
ledView.style.display = "none";
selectedObject.innerText = 'aucune';
} else {
led.turnOn(showLinesCheckbox.checked);
pointLight.intensity = 100;
pointLight.position.copy(led.position);
ledView.src = 'data/small/' + led.name;
ledView.style.display = "block";
selectedObject.innerText = led.name;
}
} else {
child.turnOff(showLinesCheckbox.checked);
}
}
}
export { init };

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{% endblock extracss %}
{% block extrajs %}
<script type="importmap">{ "imports": {
"three": "/static/three.module.js",
"orbit-controls": "/static/orbit-controls.js",
"calibration-visualiser": "/static/calibration-visualiser.js"
} }</script>
<script type="module">
import { init } from 'calibration-visualiser';
init('coucou', document.getElementById('visualiser'));
</script>
<script src="/static/calibration-visualiser.js"></script>
{% endblock extrajs %}

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ts/Animation.ts Normal file
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import * as THREE from 'three';
/**
* A camera pose.
*/
export interface Pose {
/** The position of the camera. */
position: THREE.Vector3;
/** The point where the camera is looking. */
target: THREE.Vector3;
}
/**
* A class to easily manage a camera animation.
*/
export default class Animation {
/** The beginning of the animation. */
start: Pose;
/** The end of the animation. */
end: Pose;
/** Moment in the animation, between 0 and 1. */
t: number;
/** Initialises a new animation. */
constructor(start: Pose, end: Pose) {
this.start = { position: start.position, target: start.target };
this.end = { position: end.position, target: end.target };
this.t = 0;
}
/** Updates the animation. */
update(delay: number): Pose {
this.t += delay;
return {
position: new THREE.Vector3()
.addScaledVector(this.start.position, 1 - this.t)
.addScaledVector(this.end.position, this.t),
target: new THREE.Vector3()
.addScaledVector(this.start.target, 1 - this.t)
.addScaledVector(this.end.target, this.t),
};
}
}

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ts/Calibration.ts Normal file
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/**
* Alias type for an array of three numbers.
*/
export type Vector3 = [number, number, number];
/**
* A led, with its name, its estimated position and the directions of the lights.
*/
export interface Led {
/** The name of the led. */
name: string;
/** The estimated position of the led. */
position: Vector3;
/** The estimated directions of the light that allowed the estimation of the position of the led. */
directions: Vector3[];
}
/**
* Type for the calibration data.
*/
export interface Calibration {
/** Information about the leds. */
leds: Led[];
/** Position of the spheres. */
spheres: Vector3[];
}

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import * as THREE from 'three';
/**
* Small pyramid object to represent the camera.
*/
export default class CameraObject extends THREE.Object3D {
/** Faces of the pyramid. */
mesh: THREE.Mesh<THREE.BufferGeometry, THREE.MeshPhongMaterial>;
/** Wireframe of the pyramid. */
lines: THREE.Line<THREE.BufferGeometry, THREE.LineBasicMaterial>;
/**
* Builds the full pyramid, with mesh and lines.
*/
constructor() {
super();
let width = 1;
let height = 1;
let length = 2;
let vertices = [
new THREE.Vector3( 0, 0, 0),
new THREE.Vector3( width, height, length),
new THREE.Vector3(-width, height, length),
new THREE.Vector3(-width, -height, length),
new THREE.Vector3( width, -height, length),
];
// Faces
{
let material = new THREE.MeshPhongMaterial({color: 0xffffff});
material.transparent = true;
material.opacity = 0.8;
let geometry = new THREE.BufferGeometry();
let faces = [
// Sides of the pyramid
[0, 2, 1],
[0, 3, 2],
[0, 4, 3],
[0, 1, 4],
// Base of the pyramid
[1, 2, 3],
[1, 3, 4],
];
let buffer = new Float32Array(3 * 3 * faces.length);
for (let faceIndex = 0; faceIndex < faces.length; faceIndex++) {
let face = faces[faceIndex];
buffer[faceIndex * 3 * 3 + 0] = vertices[face[0]].x;
buffer[faceIndex * 3 * 3 + 1] = vertices[face[0]].y;
buffer[faceIndex * 3 * 3 + 2] = vertices[face[0]].z;
buffer[faceIndex * 3 * 3 + 3] = vertices[face[1]].x;
buffer[faceIndex * 3 * 3 + 4] = vertices[face[1]].y;
buffer[faceIndex * 3 * 3 + 5] = vertices[face[1]].z;
buffer[faceIndex * 3 * 3 + 6] = vertices[face[2]].x;
buffer[faceIndex * 3 * 3 + 7] = vertices[face[2]].y;
buffer[faceIndex * 3 * 3 + 8] = vertices[face[2]].z;
}
geometry.setAttribute('position', new THREE.BufferAttribute(buffer, 3));
const mesh = new THREE.Mesh(geometry, material);
mesh.layers.enable(1);
this.mesh = mesh;
this.add(mesh);
}
// Lines
{
let material = new THREE.LineBasicMaterial({color: 0x990000});
let geometry = new THREE.BufferGeometry();
let lines = [
[0, 1],
[0, 2],
[0, 3],
[0, 4],
[1, 2],
[2, 3],
[3, 4],
[4, 1],
];
let buffer = new Float32Array(2 * 3 * lines.length);
for (let lineIndex = 0; lineIndex < lines.length; lineIndex++) {
let line = lines[lineIndex];
buffer[lineIndex * 2 * 3 + 0] = vertices[line[0]].x;
buffer[lineIndex * 2 * 3 + 1] = vertices[line[0]].y;
buffer[lineIndex * 2 * 3 + 2] = vertices[line[0]].z;
buffer[lineIndex * 2 * 3 + 3] = vertices[line[1]].x;
buffer[lineIndex * 2 * 3 + 4] = vertices[line[1]].y;
buffer[lineIndex * 2 * 3 + 5] = vertices[line[1]].z;
}
geometry.setAttribute('position', new THREE.BufferAttribute(buffer, 3));
const mesh = new THREE.Line(geometry, material);
mesh.layers.enable(1);
this.lines = mesh;
this.add(mesh);
}
}
/**
* Changes the style of the model to a nice hovered style.
*/
hover(): void {
this.mesh.material.opacity = 1;
this.lines.material.color.setHex(0xff0000);
}
/**
* Restores original style.
*/
unHover(): void {
this.mesh.material.opacity = 0.8;
this.lines.material.color.setHex(0x990000);
}
}

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ts/Engine.ts Normal file
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import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import Animation from './Animation';
import { Calibration } from './Calibration';
import { Led, Leds } from './Led';
import CameraObject from './CameraObject';
/**
* Retrieves an HTML element from its id, and throw an error if it doens't exist.
*/
function getElementById(id: string): HTMLElement {
let element = document.getElementById(id);
if (element === null) {
throw new Error('No element with id ' + id);
}
return element;
}
/**
* Retrieves an HTML input element from its id, and throw an error if it doens't exist.
*/
function getInputElementById(id: string): HTMLInputElement {
let element = getElementById(id);
if (! (element instanceof HTMLInputElement)) {
throw new Error('Element with id ' + id + ' is not an input element');
}
return element;
}
/**
* Retrieves an HTML image element from its id, and throw an error if it doens't exist.
*/
function getImageElementById(id: string): HTMLImageElement {
let element = getElementById(id);
if (! (element instanceof HTMLImageElement)) {
throw new Error('Element with id ' + id + ' is not an input element');
}
return element;
}
/**
* The class that manages the interface for the calibration visualisation.
*/
export class Engine {
/** HTML element on which the renderer will be added. */
domElement: HTMLElement;
/** Checkbox indicating whether wants to show the lines from the spheres to the lights. */
showLinesCheckbox: HTMLInputElement;
/** HTML span where we will show the name of the current selected led. */
selectedObject: HTMLElement;
/** HTML image where we will show the real photo corresponding to the selected led. */
ledView: HTMLImageElement;
/** Target point of the camera. */
center: THREE.Vector3;
/** Scene containing all the elements to be rendered. */
scene: THREE.Scene;
/** Camera from which the scene will be rendered. */
camera: THREE.PerspectiveCamera;
/** Object containing the representation of the camera (grey pyramid). */
cameraObject: CameraObject;
/** Object containing all the representations of the leds (yellow spheres). */
leds: Leds;
/** Object containing all the representations of the spheres (white). */
spheres: THREE.Object3D;
/** Axes that will be shown to help the visualisation of the scene. */
axes: THREE.AxesHelper;
/** Ambient light to be able to see stuff in the scene. */
ambientLight: THREE.AmbientLight;
/** Renderer that will be used to render the scene. */
renderer: THREE.WebGLRenderer;
/** Controls to let the user move the camera. */
controls: OrbitControls;
/** 2D Vector representing the position of the mouse on the renderer. */
pointer: THREE.Vector2;
/** Object that will help us when users will point or click 3D objects. */
raycaster: THREE.Raycaster;
/** Object to manage the animation when the user clicks on the camera. */
animation: Animation | null;
/** Initialises the engine. */
static async create(domId: string) {
let domElement = getElementById(domId);
let engine = new Engine();
engine.domElement = domElement;
engine.initHtml();
let request = await fetch('/data/calibration.json');
let calibration = await request.json();
engine.initScene(calibration);
engine.initListeners();
return engine;
}
/** Returns the available width to perform the redering. */
get width(): number {
return this.domElement === document.body ? window.innerWidth : this.domElement.offsetWidth;
}
/** Returns the available height to perform the redering. */
get height(): number {
return this.domElement === document.body ? window.innerHeight : this.domElement.offsetHeight;
}
/**
* Initialises the HTML components of the engine.
*/
initHtml(): void {
this.showLinesCheckbox = getInputElementById('show-lines');
this.selectedObject = getElementById('selected-object');
this.ledView = getImageElementById('led-view');
}
/**
* Initialises the 3D components of the engine.
*/
initScene(calibration: Calibration): void {
this.center = new THREE.Vector3(0, 0, 10);
this.scene = new THREE.Scene();
this.camera = new THREE.PerspectiveCamera(45, this.width / this.height, 0.001, 1000);
this.camera.position.set(0, 0, -30);
this.cameraObject = new CameraObject();
this.scene.add(this.cameraObject);
this.leds = new Leds(calibration, this.showLinesCheckbox.checked);
this.scene.add(this.leds);
this.spheres = new THREE.Object3D();
for (let row of calibration.spheres) {
let sphere = new THREE.Mesh(new THREE.SphereGeometry(1, 32, 16), new THREE.MeshPhongMaterial({ color: 0xffffff }));
sphere.position.set(-row[1], -row[0], row[2]);
sphere.layers.enable(1);
this.spheres.add(sphere);
}
this.scene.add(this.spheres);
this.axes = new THREE.AxesHelper(10);
this.scene.add(this.axes);
this.ambientLight = new THREE.AmbientLight(0xffffff, 0.15);
this.scene.add(this.ambientLight);
this.renderer = new THREE.WebGLRenderer({antialias: true, alpha: true});
this.renderer.setSize(this.width, this.height);
this.renderer.setAnimationLoop(() => this.animate());
this.controls = new OrbitControls(this.camera, this.renderer.domElement);
this.controls.zoomSpeed = 5;
this.controls.target.copy(this.center);
this.controls.update();
this.pointer = new THREE.Vector2();
this.raycaster = new THREE.Raycaster();
this.raycaster.layers.set(1);
this.animation = null;
this.onWindowResize();
this.domElement.appendChild(this.renderer.domElement);
}
/**
* Initialises the event listeners of the engine.
*/
initListeners(): void {
window.addEventListener('resize', () => this.onWindowResize(), false);
window.addEventListener('pointermove', (e) => this.onPointerMove(e));
window.addEventListener('pointerup', () => this.onPointerUp());
this.showLinesCheckbox.addEventListener('change', () => this.leds.setShowLines(this.showLinesCheckbox.checked));
document.addEventListener('keyup', (e) => {
switch (e.code) {
case "ArrowDown":
case "ArrowRight":
this.showImage(this.leds.next());
break;
case "ArrowUp":
case "ArrowLeft":
this.showImage(this.leds.previous());
break;
}
});
}
/** Triggers the animation. */
startAnimation(): void {
this.animation = new Animation({
position: this.camera.position,
target: this.controls.target,
}, {
position: new THREE.Vector3(),
target: this.center,
})
}
/**
* Content of the render loop.
*/
animate(): void {
// Update user controls
this.controls.update();
// Manage animation
if (this.animation !== null) {
if (this.animation.t > 1) {
this.animation = null;
this.camera.position.set(0, 0, 0);
this.controls.target.copy(this.center);
} else {
let current = this.animation.update(0.01);
this.camera.position.copy(current.position);
this.controls.target.copy(current.target);
}
this.controls.update();
}
// Manage mouse interaction
this.raycaster.setFromCamera(this.pointer, this.camera);
let intersects = this.raycaster.intersectObjects(this.scene.children);
let firstIntersection = intersects[0];
// If the pointer points at the camera, make it hover
if (firstIntersection && firstIntersection.object.parent instanceof CameraObject && firstIntersection.distance > 1) {
this.cameraObject.hover();
} else {
this.cameraObject.unHover();
}
// If the pointer points at a led, make it hover, but unhover other leds first
for (let led of this.leds.children) {
if (led instanceof Led) {
led.unHover();
}
}
if (firstIntersection && firstIntersection.object instanceof Led) {
firstIntersection.object.hover();
}
// Perform the rendering
this.renderer.render(this.scene, this.camera);
}
/**
* When the pointer moves on the screen.
*/
onPointerMove(e: PointerEvent): void {
// Normalize pointer position in [-1, 1]²
this.pointer.x = (e.offsetX / this.width) * 2 - 1;
this.pointer.y = - (e.offsetY / this.height) * 2 + 1;
}
/**
* Shows the photo associated to a led.
*/
showImage(led: Led): void {
if (led.on) {
this.selectedObject.innerText = led.name;
this.ledView.src = '/data/small/' + led.name;
this.ledView.style.display = 'block';
} else {
this.selectedObject.innerText = 'aucune';
this.ledView.style.display = 'none';
}
}
/**
* When the pointer moves is released (i.e. click).
*/
onPointerUp(): void {
this.raycaster.setFromCamera(this.pointer, this.camera);
let intersects = this.raycaster.intersectObjects(this.scene.children);
let firstIntersection = intersects[0];
if (firstIntersection && firstIntersection.object instanceof Led) {
this.leds.toggle(firstIntersection.object);
this.showImage(firstIntersection.object);
}
if (firstIntersection && firstIntersection.object.parent instanceof CameraObject && firstIntersection.distance > 1) {
this.startAnimation();
return;
}
}
/**
* When the pointer window is resized.
*/
onWindowResize(): void {
this.camera.aspect = this.width / this.height;
this.camera.updateProjectionMatrix();
this.renderer.setSize(this.width, this.height);
}
}

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ts/Led.ts Normal file
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import * as THREE from 'three';
import * as Calibration from './Calibration';
/**
* Helper to render leds as spheres.
*/
export class Led extends THREE.Mesh<THREE.SphereGeometry, THREE.MeshBasicMaterial> {
/** Whether the led is on or off. */
on: boolean;
/** Whether the mouse is hovering the led or not. */
isHovered: boolean;
/** Lines going from the sphere to the led. */
lines: THREE.LineSegments;
/** Point light to produce a nice lighting effect when the light is on. */
light: THREE.PointLight;
/**
* Creates a new led from its information and the spheres.
*/
constructor(ledInfo: Calibration.Led, spheres: Calibration.Vector3[]) {
super(
new THREE.SphereGeometry(0.7, 32, 16),
new THREE.MeshBasicMaterial({ color: 0x555500 }),
);
this.position.set(-ledInfo.position[1], -ledInfo.position[0], ledInfo.position[2]);
this.name = ledInfo.name;
this.layers.enable(1);
this.on = false;
this.isHovered = false;
const material = new THREE.LineBasicMaterial({
color: 0x0000ff
});
let vertices = new Float32Array(3 * 2 * spheres.length);
for (let index = 0; index < ledInfo.directions.length; index++) {
let line = ledInfo.directions[index];
let sphere = spheres[index];
vertices[3 * 2 * index ] = -this.position.x - sphere[1];
vertices[3 * 2 * index + 1] = -this.position.y - sphere[0];
vertices[3 * 2 * index + 2] = -this.position.z + sphere[2];
vertices[3 * 2 * index + 3] = -line[1] * 100;
vertices[3 * 2 * index + 4] = -line[0] * 100;
vertices[3 * 2 * index + 5] = line[2] * 100;
}
let geometry = new THREE.BufferGeometry();
geometry.setAttribute('position', new THREE.BufferAttribute(vertices, 3));
this.lines = new THREE.LineSegments(geometry, material);
this.lines.visible = false;
this.add(this.lines);
this.light = new THREE.PointLight(0xffffff, 100);
this.light.visible = false;
this.add(this.light);
}
/**
* Changes the style of the model to a nice hovered style.
*/
hover() {
if (this.on) {
return;
}
this.isHovered = true;
this.refreshColor();
}
/**
* Restores original style.
*/
unHover() {
if (this.on) {
return;
}
this.isHovered = false;
this.refreshColor();
}
/**
* Turn on the led if its off, turn it off if its on.
*/
toggle() {
this.on = !this.on;
this.refreshColor();
}
/**
* Changes the style of the model to make it visible that the led is on.
*/
turnOn(showLines: boolean) {
this.on = true;
this.light.visible = true;
for (let child of this.children) {
child.visible = true;
}
this.refreshColor();
this.lines.visible = showLines;
}
/**
* Changes the style of the model to make it visible that the led is off.
*/
turnOff() {
this.on = false;
this.light.visible = false;
for (let child of this.children) {
child.visible = false;
}
this.refreshColor();
this.lines.visible = false;
}
/**
* Refreshes the color according to the led state.
*/
refreshColor() {
this.material.color.setHex(this.getColor());
}
/**
* Shows or hides the lines from the spheres following the light direction.
*/
showLines(showLines: boolean) {
if (this.on) {
this.lines.visible = showLines;
}
}
/**
* Returns the hexadecimal value of the color of the led depending on the state.
*/
getColor() {
if (this.on) {
return 0xffff00;
} else if (this.isHovered) {
return 0x888800;
} else {
return 0x555500;
}
}
}
/**
* Container for all the leds that will help managing which led is on.
* Only one led can be on at a time.
*/
export class Leds extends THREE.Object3D {
/** Index of the led that is currently on, null if all leds are off. */
currentLedIndex: number | null;
/** Whether we need to show the lines of the leds. */
showLines: boolean;
/**
* Create a set of leds from their configuration.
*/
constructor(calibration: Calibration.Calibration, showLines: boolean) {
super();
this.showLines = showLines;
this.currentLedIndex = null;
for (let ledInfo of calibration.leds) {
this.add(new Led(ledInfo, calibration.spheres));
}
}
/**
* Turns of the current led if any, and turns on the led given in argument.
* If the led given in argument is the one on, it will be turned off.
*/
toggle(led: Led): void {
// If the specified led is the one on.
if (this.currentLedIndex !== null && led === this.children[this.currentLedIndex]) {
this.currentLedIndex = null;
led.turnOff();
return;
}
for (let index = 0; index < this.children.length; index++) {
let child = <Led> this.children[index];
if (led === this.children[index]) {
child.turnOn(this.showLines);
this.currentLedIndex = index;
} else {
child.turnOff();
}
}
}
/**
* Changes whether we should show or not show the led lines.
*/
setShowLines(showLines: boolean): void {
this.showLines = showLines;
for (let child of this.children) {
if (child instanceof Led && child.on) {
child.lines.visible = showLines;
}
}
}
/**
* Turn off the current led and goes to the next one.
*/
next(): Led {
if (this.currentLedIndex === null) {
this.currentLedIndex = 0;
let led = <Led> this.children[0];
led.turnOn(this.showLines);
return led;
}
(<Led> this.children[this.currentLedIndex]).turnOff();
this.currentLedIndex = (this.currentLedIndex + 1) % this.children.length;
(<Led> this.children[this.currentLedIndex]).turnOn(this.showLines);
return <Led> this.children[this.currentLedIndex];
}
/**
* Turn off the current led and goes to the previous one.
*/
previous(): Led {
if (this.currentLedIndex === null) {
this.currentLedIndex = 0;
(<Led> this.children[0]).turnOn(this.showLines);
return <Led> this.children[0];;
}
(<Led> this.children[this.currentLedIndex]).turnOff();
this.currentLedIndex = (this.currentLedIndex + this.children.length - 1) % this.children.length;
let led = (<Led> this.children[this.currentLedIndex]);
led.turnOn(this.showLines);
return led;
}
}

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ts/main.ts Normal file
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import { Engine } from './Engine';
Engine.create('visualiser');

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tsconfig.json Normal file
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{
"compilerOptions": {
"strict": true,
"strictNullChecks": true,
"strictPropertyInitialization": false,
"module": "amd",
"lib": ["dom", "ESnext"],
"removeComments": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"noEmit": true
}
}