227 lines
7.1 KiB
JavaScript
227 lines
7.1 KiB
JavaScript
import * as THREE from 'three';
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import { OrbitControls } from 'orbit-controls';
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class Pyramid extends THREE.Object3D {
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constructor() {
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super();
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let width = 1;
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let height = 1;
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let length = 2;
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let vertices = [
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new THREE.Vector3( 0, 0, 0),
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new THREE.Vector3( width, height, length),
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new THREE.Vector3(-width, height, length),
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new THREE.Vector3(-width, -height, length),
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new THREE.Vector3( width, -height, length),
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]
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// Faces
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{
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let material = new THREE.MeshPhongMaterial({color: 0xffffff});
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material.transparent = true;
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material.opacity = 0.8;
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let geometry = new THREE.BufferGeometry();
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let faces = [
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// Sides of the pyramid
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[0, 2, 1],
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[0, 3, 2],
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[0, 4, 3],
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[0, 1, 4],
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// Base of the pyramid
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[1, 2, 3],
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[1, 3, 4],
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]
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let buffer = new Float32Array(3 * 3 * faces.length);
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for (let faceIndex in faces) {
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let face = faces[faceIndex];
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buffer[faceIndex * 3 * 3 + 0] = vertices[face[0]].x;
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buffer[faceIndex * 3 * 3 + 1] = vertices[face[0]].y;
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buffer[faceIndex * 3 * 3 + 2] = vertices[face[0]].z;
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buffer[faceIndex * 3 * 3 + 3] = vertices[face[1]].x;
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buffer[faceIndex * 3 * 3 + 4] = vertices[face[1]].y;
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buffer[faceIndex * 3 * 3 + 5] = vertices[face[1]].z;
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buffer[faceIndex * 3 * 3 + 6] = vertices[face[2]].x;
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buffer[faceIndex * 3 * 3 + 7] = vertices[face[2]].y;
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buffer[faceIndex * 3 * 3 + 8] = vertices[face[2]].z;
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}
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geometry.setAttribute('position', new THREE.BufferAttribute(buffer, 3));
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const mesh = new THREE.Mesh(geometry, material);
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this.add(mesh);
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}
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// Lines
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{
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let material = new THREE.LineBasicMaterial({color: 0xff0000});
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let geometry = new THREE.BufferGeometry();
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let width = 1;
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let height = 1;
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let length = 2;
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let lines = [
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[0, 1],
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[0, 2],
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[0, 3],
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[0, 4],
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[1, 2],
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[2, 3],
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[3, 4],
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[4, 1],
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]
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let buffer = new Float32Array(2 * 3 * lines.length);
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for (let lineIndex in lines) {
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let line = lines[lineIndex];
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buffer[lineIndex * 2 * 3 + 0] = vertices[line[0]].x;
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buffer[lineIndex * 2 * 3 + 1] = vertices[line[0]].y;
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buffer[lineIndex * 2 * 3 + 2] = vertices[line[0]].z;
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buffer[lineIndex * 2 * 3 + 3] = vertices[line[1]].x;
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buffer[lineIndex * 2 * 3 + 4] = vertices[line[1]].y;
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buffer[lineIndex * 2 * 3 + 5] = vertices[line[1]].z;
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}
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geometry.setAttribute('position', new THREE.BufferAttribute(buffer, 3));
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const mesh = new THREE.Line(geometry, material);
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this.add(mesh);
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}
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}
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}
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let renderer, scene, camera, controls, leds, cameraObject, domElement, raycaster, pointer, selectedObject, ledView;
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async function init(dataPath, domElementArg = document.body) {
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let request = await fetch('/api/calibration-data');
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let data = await request.json();
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domElement = domElementArg;
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let w = domElement === document.body ? window.innerWidth : domElement.offsetWidth;
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let h = domElement === document.body ? window.innerHeight : domElement.offsetHeight;
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raycaster = new THREE.Raycaster();
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camera = new THREE.PerspectiveCamera(45, w / h, 0.001, 1000);
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camera.position.set(0, 0, -50);
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scene = new THREE.Scene();
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leds = new THREE.Object3D();
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for (let key in data) {
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let row = data[key];
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const geometry = new THREE.SphereGeometry(1, 32, 16);
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const material = new THREE.MeshPhongMaterial({ color: 0xffff00 });
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let sphere = new THREE.Mesh(geometry, material);
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sphere.position.x = -row[1];
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sphere.position.y = -row[0];
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sphere.position.z = row[2];
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sphere.name = key
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leds.add(sphere);
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}
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scene.add(leds);
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cameraObject = new Pyramid();
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scene.add(cameraObject);
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const axesHelper = new THREE.AxesHelper(10);
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scene.add(axesHelper);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
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scene.add(directionalLight);
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.25);
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scene.add(ambientLight);
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renderer = new THREE.WebGLRenderer({antialias: true, alpha: true});
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renderer.setAnimationLoop(animate);
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selectedObject = document.getElementById('selected-object');
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ledView = document.getElementById('led-view');
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// Add listeners
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controls = new OrbitControls(camera, renderer.domElement);
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controls.update();
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window.addEventListener('pointermove', onPointerMove);
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window.addEventListener('pointerup', onPointerUp);
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window.addEventListener('resize', onWindowResize, false);
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onWindowResize();
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domElement.appendChild(renderer.domElement);
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}
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function animate(time) {
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controls.update();
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if (pointer !== undefined) {
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raycaster.setFromCamera(pointer, camera);
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const intersects = raycaster.intersectObjects(leds.children);
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const intersection = intersects.length > 0 ? intersects[0].object : undefined;
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for (let led of leds.children) {
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if (led === intersection) {
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led.scale.set(1.5, 1.5, 1.5);
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} else {
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led.scale.set(1, 1, 1);
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}
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}
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}
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renderer.render(scene, camera);
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}
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function onWindowResize() {
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let w = domElement === document.body ? window.innerWidth : domElement.offsetWidth;
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let h = domElement === document.body ? window.innerHeight : domElement.offsetHeight;
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camera.aspect = w / h;
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camera.updateProjectionMatrix();
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renderer.setSize(w, h);
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}
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function onPointerMove(event) {
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// calculate pointer position in normalized device coordinates
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// (-1 to +1) for both components
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if (pointer === undefined) {
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pointer = new THREE.Vector2();
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}
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let w = domElement === document.body ? window.innerWidth : domElement.offsetWidth;
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let h = domElement === document.body ? window.innerHeight : domElement.offsetHeight;
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pointer.x = (event.offsetX / w) * 2 - 1;
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pointer.y = - (event.offsetY / h) * 2 + 1;
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}
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function onPointerUp(event) {
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raycaster.setFromCamera(pointer, camera);
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const intersects = raycaster.intersectObjects(leds.children);
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if (intersects.length > 0) {
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for (let led of leds.children) {
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if (led === intersects[0].object) {
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ledView.src = 'data/small/' + led.name + '.PNG';
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led.material.color.setHex(0xff0000);
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selectedObject.innerText = led.name;
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} else {
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led.material.color.setHex(0xffff00);
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}
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}
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}
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}
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export { init };
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